Papers (Click on citation for full paper. For reference only, not for distribution):
Second Harvest. forthcoming, Ambidextrous Magazine (publication of
the Stanford Design School), 2006
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Relighting
Human Locomotion with Flowed Reflectance Fields, forthcoming Eurographics Symposium on
Rendering, 2006
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Concave
Surround Optics for Rapid Multiview Imaging, Poster, SIGGRAPH 2006
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Environmental
and Immersive Display Research at USC, Workshop on Emerging Display Technologies, pp.
21-24, IEEE VR 2006
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Application of Story
Discovery to Intelligence Analysis. Final Technical Report, January 2006.
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Tangible User Interfaces
For Children. Conference on Human Factors in
Computing Systems, Extended Abstracts, pp. 2051-2052, April 2005.
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Display,
Sensing, and Control Applications for Digital Micromirror Displays. Workshop On Emerging Display Technologies, pp. 35-36, IEEE VR, March 2005.
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Performance Geometry
Capture For Spatially Varying Relighting.
SIGGRAPH Technical Sketches, 2005.
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ICT
Technical Report ICT-TR-01.2005, July 2005.
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Experiments
in Interactive Panoramic Cinema. Proc. SPIE Vol. 5664, pp. 626-632, March 2005.
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New
Research and Explorations into Multiuser Immersive Display Systems. IEEE Computer Graphics and Applications 24(1), pp.
18-21, 2004.
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Synthetic
Aperture Confocal Imaging. ACM Trans. Graph.
23(3), pp. 825-834, 2004.
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Interaction
Devices for Hands-On Desktop Design. Proc.
SPIE 5006, pp. 585-595, May 2003.
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Micro Archiving and
Interactive Virtual Insect Exhibit. Proc.
SPIE 4660, pp. 375-381, May 2002.
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Pixels
are Good. Proc. SPIE 3957, pp. 389-395, May
2000.
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Internet Radio
Strategy. White paper for Sonicbox, Inc., 2000.
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Physical
Presence – Palettes in Virtual Spaces. Proc.
SPIE 3639, pp. 374-384, May 1999.
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The
Two-User Responsive Workbench: Support for Collaboration Through Individual
Views of a Shared Space. SIGGRAPH
Proceedings, pp. 327-332, 1997
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New
Developments for Virtual Model Displays.
Computer Graphics, 31(2), pp. 50-52, May 1997.
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Virtual
Model Displays. Proc. SPIE 3012, pp. 429-438,
May 1997.
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Position
Paper. In: Modeling and Simulation: Linking Entertainment and Defense. Computer Science and Telecommunications
Board, National Research Council. Washington, D.C.: National Academy Press,
pp. 120-121, 1997.
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Stereo
Texture Facades. Proc. SPIE 2653, pp.
316-319, April 1996.
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Sculpting
3D Worlds with Music: Advanced Texturing Techniques. Proc. SPIE 2653, pp. 306-315, April 1996.
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Immersive
Desktop Display with Axial Muscle Navigation and Control. White Paper. Symposium on Interactive 3D Graphics,
ACM. Monterey, California. 1995.
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Applications Drive
VR Interface Selection. Computer 28(7), pp.
72-75, July 1995.
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Alternative
Display and Interaction Devices. Proc. SPIE 2409,
pp. 211-219, February 1995.
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Designing
Virtual Environments. In: The Virtual Reality Casebook, Loeffler, CE and Anderson,
T., Eds., pp. 49-54. New York: Van Nostrand Reinhold, 1994.
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Human
Factors in the Design of an Immersive Display.
IEEE Computer Graphics and Applications, 14(10), pp. 55-57, January 1994.
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Virtual
Mutant Theremin. Proceedings International Computer Music Association
Conference, San Jose, California, pp. 360-361, 1992.
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Head-Coupled
Remote Stereoscopic Camera System for Telepresence Applications. Virtual
Environment Applications, Stereoscopic Displays and Applications, Merritt,
J., Fisher, S., Eds., Proc. SPIE 1256, pp. 113-123, September 1990.
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ember 1990.
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